Tuesday, February 21, 2012

Progress 2/21

We've begun to work on animating images in order to start making moving pictures to use as our projections, but are having some trouble getting the animations working perfectly in photoshop. So we've decided to switch over to Final Cut to utilize those animation opportunities in a better way.

video

We've figured out the general idea of how we want the animations to go. We want to start with star fields and use zooms in and out to transition into more colorful images of nebulae and planets etc.

So we found more images that could be linked together with star fields.



Tuesday, February 14, 2012

2nd Progress Report.

The room we were hoping to use was unavailable, so we need to go back to square one and look into other venues that will fit our goal. We're contacting the Planetarium to see what resources they have available, we may need to refocus our goal, as a full room projection installation is looking more difficult than we anticipated.

http://graphicdefiner.wordpress.com/2008/11/02/type-as-art/

http://www-pw.physics.uiowa.edu/space-audio/

We may need to focus more on a single aspect of the installation, such as more sound and animation, and using a space such as the planetarium to create something.

Maybe using planetarium resources to show animation like this.
http://www.youtube.com/watch?v=74mhQyuyELQ

After realizing the obstacles we have, we still want to try to stick around to our original idea, but we'll definitely need to figure out some logistics to make sure we can execute the idea.

Monday, February 6, 2012

1st Progress Report

Myself and Nicole Oshan have decided to attempt a projection installation that would mimic outer space. We plan to figure out a way to project on (hopefully) 3 walls and a ceiling, making it as immersion as possible including other aspects such as sound and animation.

At this point we are still researching everything, obviously the largest challenge will be figuring out the logistics of how to project in a room without blocking the projection and making sure it is all sized correctly.