So here's the final golf hole. I'm pretty proud of it. I had trouble with the Mario pepakura so I decided to use just Mario objects instead, namely the blocks and the warp pipe. I had always planned to have the warp pipe be the hole, but in order to make it to actually go into the pipe would require me to make the course ramp up to the pipe and you wouldn't really be able to see it, so instead I decided to just cut a space so you could shoot right into the pipe.
I wanted the blocks to appear to be floating as they do in the game, and tried a few different methods to achieve this, however they never would stay, so I decided a backboard with a Mario cloud theme would look cool as well as provide me with some easy way to hold the blocks up. And there you have it. The best golf hole in the Mushroom Kingdom
Thursday, May 5, 2011
Wednesday, May 4, 2011
JoAnne Northrup
JoAnne Northrup is the Curator of the Nevada Museum of Art and she had a lecture about Leo Villareal, the artist of the exhibit we had previously seen. It was interesting hearing more about him after seeing his work. This is where we learned about his Burning Man experience and how he got himself a bit lost on the playa, and was inspired to create a work of art to put on top of his van to serve a double purpose, an art instillation, as well as a guiding beacon should he get lost again. She focused mainly on him and his past moreso than specifics about his art, for example, I found it interesting that she said he was first inspired by light art while in Venice.
It's definitely interesting to learn about the background of an artist after seeing his work. It makes you look at his work in a different light after knowing how he got to where he is now
It's definitely interesting to learn about the background of an artist after seeing his work. It makes you look at his work in a different light after knowing how he got to where he is now
Leo Villareal
Dan Conroy and myself attended the Leo Villareal exhibit at the Nevada Museum of Art. This is a pretty interesting guy. Apparently he went to Burning Man back in the 90's and got inspired by all the art there. Also, apparently he got a bit lost out in the desert and had trouble finding his van. He decided that he would create a digital light sculpture/animation to help himself find his way back to his van. Now he's a digital artist who creates really interesting light shows using many different types of lighting and animations
The exhibit was pretty cool, he had a lot of his different pieces there including my favorite Star. Star was one of the first pieces you saw upon entering and is basically a huge circular steel frame with blinking and flashing lights all attached to it that moved in and out at different times and speeds, and at one point even looked like it was "breathing." He had a cool American Flag one too that was a bit more "traditional" that was made out of different colored fluorescent tubes. I thought it was cool the way he used not only different techniques, but also different sources of light and motion to make every one of his pieces feel truly unique and exciting.
I thought this exhibit was cool and way different than anything I've seen at the Nevada Museum of Art. It looked more like something I would have expected to see at the Experience Music Project in Seattle, or at Coachella, or yes, I suppose Burning Man.
The exhibit was pretty cool, he had a lot of his different pieces there including my favorite Star. Star was one of the first pieces you saw upon entering and is basically a huge circular steel frame with blinking and flashing lights all attached to it that moved in and out at different times and speeds, and at one point even looked like it was "breathing." He had a cool American Flag one too that was a bit more "traditional" that was made out of different colored fluorescent tubes. I thought it was cool the way he used not only different techniques, but also different sources of light and motion to make every one of his pieces feel truly unique and exciting.
I thought this exhibit was cool and way different than anything I've seen at the Nevada Museum of Art. It looked more like something I would have expected to see at the Experience Music Project in Seattle, or at Coachella, or yes, I suppose Burning Man.
Friday, April 29, 2011
Mini Golf Hole 1st draft
For my golf hole I wanted to do a mario theme, with the warp pipe as the hole. I want mario characters on the hole itself, and I used sketch up to make a very simple mock up of the hole. When I make it in real life, I plan on having more characters to make up for the simplicity of the hole.
Thursday, April 28, 2011
Barbara London
Barbara London was at Nevada to judge one of the student exhibits, she is a curator for the Museum of Modern Art and works with digital arts which made her lecture very interesting and relevant for students like us.
I liked the structure of her lecture, because she presented it as kind of a crash course in technologic art history. By starting with how artist would take the technology they had at their disposal at the time (for example, photos, video, computers, etc) and bringing it up to the present,
She talked a lot about Nam June Paik whom I had learned a bit about in other classes, it was interesting to see more of his work and how interactivity played a huge role in all of his pieces. As a huge David Bowie fan, it was also cool to see some of his work in there too, because I wasn't really expecting that.
The Residents was also interesting, how they could work on anything without a copyright, I found that similar to a lot of music artists I listen to such as Girl Talk and Super Mash Bros which are musical mash up artists who take a lot of different songs and mash them up into one track. I like that aspect of using whatever you have to create something totally new.
Overall I enjoyed the lecture and thought it actually tied into what we've been working on pretty well, especially with the progression of technology and how it's constantly creating a new medium for artists
I liked the structure of her lecture, because she presented it as kind of a crash course in technologic art history. By starting with how artist would take the technology they had at their disposal at the time (for example, photos, video, computers, etc) and bringing it up to the present,
She talked a lot about Nam June Paik whom I had learned a bit about in other classes, it was interesting to see more of his work and how interactivity played a huge role in all of his pieces. As a huge David Bowie fan, it was also cool to see some of his work in there too, because I wasn't really expecting that.
The Residents was also interesting, how they could work on anything without a copyright, I found that similar to a lot of music artists I listen to such as Girl Talk and Super Mash Bros which are musical mash up artists who take a lot of different songs and mash them up into one track. I like that aspect of using whatever you have to create something totally new.
Overall I enjoyed the lecture and thought it actually tied into what we've been working on pretty well, especially with the progression of technology and how it's constantly creating a new medium for artists
Wednesday, April 6, 2011
Pepakura Object
My first time trying to do Pepakura wasn't too successful, but after making this one I felt like I could do something a lot better next time. I made an iPad, since i had just gotten one and wanted to see how close I could make them look. I tried to give it more depth but it was harder than I thought (since they're so thin anyways). But I ended up being able to give it some depth, more visible from the back, much like the real iPad.
Tuesday, April 5, 2011
Sketch up 3D modeling part 1 and 2
For the 3D modeling assignment, I decided to create a soccer ball but make it different by using the fill tool to pattern the white part like grass. The ball itself wasn't very hard after i figured out how to make the lines. it took a while to get used to the program but after I did i enjoyed creating a few different things. I also made a simple pool by just creating a rectangle and using the fill tool to make the side wood paneled and the top water
For my sculpture I decided to just start with an object and see what I ended up with. I started with the birdhouse and noticed because of the size and the roof coming out the sides it looked like a ship or something. So I decided to go with that and see what I could add to it. The turbine engines were my first thought and after attaching those to the undersides of the "wings" I noticed the perch on the front was a bit small and lacking, so I used the pull tool to make it larger and found a mounted gattling gun that fit on it perfectly. Lastly, I decided to make the front brick as a defense option.
This idea was just funny to me because I can imagine this thing whipping around the air terrorizing birds who treated it badly.
For my sculpture I decided to just start with an object and see what I ended up with. I started with the birdhouse and noticed because of the size and the roof coming out the sides it looked like a ship or something. So I decided to go with that and see what I could add to it. The turbine engines were my first thought and after attaching those to the undersides of the "wings" I noticed the perch on the front was a bit small and lacking, so I used the pull tool to make it larger and found a mounted gattling gun that fit on it perfectly. Lastly, I decided to make the front brick as a defense option.
This idea was just funny to me because I can imagine this thing whipping around the air terrorizing birds who treated it badly.
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